Expanded Version Planned


Out of the three games I released in May, Spookum was selected by my patreon supporters as the game I'd spend June expanding into a larger-scoped project. So that's what's going to happen. Consider this version a demo.

What to expect from the full release at the end of June:

  • Smoother difficulty curve
  • Better pathfinding
  • More stages
  • More monsters
  • Improved graphics
  • Improved audio
  • A better UI

Support me on Patreon if you want to follow development and get a free copy of the commercial release.

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