<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Torchlike Demo Devlog - itch.io</title><link>https://mcoorlim.itch.io/torchlike</link><item><guid>https://mcoorlim.itch.io/torchlike/devlog/1674532/tactically-randomized-potions</guid><title>Tactically Randomized Potions</title><link>https://mcoorlim.itch.io/torchlike/devlog/1674532/tactically-randomized-potions</link><pubDate>Wed, 23 Sep 2026 16:08:02 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMjAzODU1LnBuZw==/400x224%23c/%2B%2BW8Ce.png"/><p>Each level in Torchlike offers players a tactical choice. Hidden somewhere is an upgrade station holding a potion and a fresh torch. The value of the fresh torch is immediate and apparent. Each lasts...</p>]]></description></item><item><guid>https://mcoorlim.itch.io/torchlike/devlog/1668872/torchlike-a-dungeon-crawl-with-a-single-torch</guid><title>Torchlike - A dungeon crawl with a single torch</title><link>https://mcoorlim.itch.io/torchlike/devlog/1668872/torchlike-a-dungeon-crawl-with-a-single-torch</link><pubDate>Fri, 18 Sep 2026 20:48:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Somewhere around mid-July I whipped up a simple prototype dungeon-crawler that adapted the maze-generation algorithm from an earlier game to 3D. The 2D game had a mechanic where if you bumped into wal...</p>]]></description></item></channel></rss>