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Sputtering Torchlight

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Devlog

  • Minor Bugfix: No more falling through floors after floor 7
    July 25, 2026 by Michael Coorlim#bugfix
    changelog 7/25/2026: I'd expanded the floor mesh so that the game supported depths greater than 6, but forgot to add a collision shape to the expanded plane. So players would still fall through the fl... Continue reading
  • Sputtering Torchlight
    July 23, 2026 by Michael Coorlim
    I haven't messed around with 3d in Godot very much, but I wanted to see how much I could do in-engine without using Blender. Sputtering Torchlight adapts the procedurally-generated mazes from EGA Maze... Continue reading
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