In a sudden break with familial tradition, you're sent away to stay with your irresponsible cousin Colt over the winter holidays while your parents enjoy their second honeymoon. What starts out as a charming slice of life story soon devolves into underground fight circuits, mysterious cross country courier jobs, a chimpanzees, and running from the mob.

A choice-based interactive fiction game inspired by 80s action-comedy films Smokey and the Bandit II and Any Which Way You Can with a little Dukes of Hazzard sprinkled on top, in which the protagonist begins as an 80s high school movie trope and must Learn A Valuable Lesson in order to get the best ending.

You can consider this a demo version or prototype of the upcoming Zeitgeist 1980s serial visual novel release - chapter 1, Rascal and the Boxer - can be found here:

1/27/2020  - Public release of v. 1.0.

1/2/2020 - Version 0.8 Beta tester's release. If you give this a go, please report any errors you find.

11/29/2019 - Version 0.5.0 NaNoWriMo/NaNoTwiMo release. The story is 80% complete. Development continues.

11/22/2019 - Version 0.4.0 Massive changes, narrowing from 9 archetypes to 3 (with additional defining traits), new systems, etc. New new new.

11/9/2019 - Version 0.2.0 The game expands to cover your memories of what happened on New Years Eve. A few other minor cosmetic tweaks.

11/3/2019 - Version 0.1.0: Little more than the character creation sequence. There's a fun 80s personality quiz to determine which clique you belong to, but that's about it.

Updated 29 days ago
AuthorMichael Coorlim
GenreInteractive Fiction, Adventure
Made withTwine
Tags80s, Meaningful Choices, Narrative, Twine
Average sessionA few seconds
LinksHomepage, Blog, Patreon, Twitter

Development log

View all posts

Leave a comment

Log in with to leave a comment.