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Zeitgeist 1980 Prototype
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Devlog
A return to Twine
March 16, 2021
by
Michael Coorlim
The kickstarter for the Godot version of Zeitgeist 1980 reached $1600, a bit short of its $2500 goal. As a result I don't have the budget for art and music - instead I'll be shifting the project back...
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Godot Release
November 02, 2020
by
Michael Coorlim
Hey hey! The Godot version of Rascal and the Boxer is live here: https://mcoorlim.itch.io/rascal-and-the-bandit Featuring art, music, and a different story format. Go check it out...
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Implementing placeholder art and music
September 10, 2020
by
Michael Coorlim
Latest devlog is a short one, going over the art direction I'm choosing for the project...
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Porting from Twine to Ink
July 28, 2020
by
Michael Coorlim
I also yammer on about narrative philosophy and show off some of the pixel art I've been working on...
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Implementing an ink reader in godot
July 21, 2020
by
Michael Coorlim
#godot, #inkgd, #Fog
In which I discuss the development of an ink interpreter in godot using inkgd as a base. Guest starring my cat...
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Step by Step UI design
July 21, 2020
by
Michael Coorlim
#Tutorial, #UI
I've been working on porting Zeitgeist 1980 from Twine to Ink via Godot. In doing so I had to essentially come up with a new user interface - here's how I used my technical limitations to guide that p...
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Zeitgeist 1980 - Moving Forward
February 03, 2020
by
Michael Coorlim
There has been sufficient interest to develop Zeitgeist 1980 further, so here’s the plan going forward. First off, I’ll be developing the game into an ongoing serial. New episodes will be added re...
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1.0 Public Release
January 27, 2020
by
Michael Coorlim
#Release
Today marks the public release of Zeitgeist 1980's version 1.0. This marks the end of development, aside from any bugs discovered after the fact - hopefully after weeks of beta-testing we've caught th...
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Zeitgeist 1980 in open Beta
January 03, 2020
by
Michael Coorlim
#Beta Testing
Zeitgeist 1980 is a Twine game I started working on in November 2019 for National Novel Writing Month. Heavily inspired by the action-comedy films of 1980, most directly Smokey and the Bandit II and A...
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Devlog 5: NaNo Release
November 30, 2019
by
Michael Coorlim
Zeitgeist 1980 started as a project for National Novel Writing Month and the NaNoTwiMo game jam. While I’d done a bit of planning with the general concept of a story involving 80s movie elements pri...
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Devlog 4: A whole new look
November 25, 2019
by
Michael Coorlim
There’s a week left to NaNoWriMo, and I’m at 20,000 words. Not saying that reaching 50k is impossible by the end of the month, just that I’ll need to hit 7k per day to do it. If it was just pros...
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Devlog 3: Scope gonna Creep
November 18, 2019
by
Michael Coorlim
The past week’s effort have focused on code moreso than story, implementing relationship tracking mechanisms. One of the primary choice mechanisms tracked within the narrative is the player’s rela...
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Devlog #2
November 12, 2019
by
Michael Coorlim
We’ve hit the 10,000 word mark. Story-wise we’ve covered the events of New Year’s Eve the night before the story really begins, giving the player four options as to how they spent the party: Dri...
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Project Rundown
November 06, 2019
by
Michael Coorlim
Zeitgeist 1980 is a NaNoWriMo project for 2019. Normally National Novel Writing Month projects are – well – novels, but in this case I’m stretching the definition to include interactive fiction...
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